Website powered by

Galaxy Wanderer - Foliage

Galaxy Wanderer is a narrative/contemplative space adventure. You incarnate Ethel, a young crewmate of a small pirate band. They live on a moon in the Pirate Nebula.
It was my graduation project at LISAA.
I was in charge of the foliage on this project. For some foliage, I used trim sheets made in photoshop, then I cut the trim sheets and assembled them in 3dsMax. I also worked on the shader in Unreal Engine 5, aside from the wind and emissive parameters, I added a color variation mask to break the texture repetition.
I used Zbrush, 3dsMax and Substance Painter for the other plants.
For the roots, I made a tileable mesh so it could be used on a spline.
Early during the production, I worked alongside India Le Minoux on some concept arts for the various plants we would encounter in game.

Team:
Lazarre Barré: Environment Artist
https://www.artstation.com/lazarebarre
India Le Minoux: Character Artist, Concept Artist
https://www.artstation.com/indialeminoux
Maxime Grison: Concept artist, Character Artist, Sound Designer
https://www.artstation.com/grison_maxime
Ann-elfig Turpin: Level Artist, Environment Artist, Prototype in UE
https://www.artstation.com/annelfig

Trim Sheets

Trim Sheets

Foliage Atlas

Foliage Atlas

Color Variation Mask Shader

Concept art for small plants

Concept art for small plants

Concept art for big plants

Concept art for big plants