Galaxy Wanderer is a narrative/contemplative space adventure. You incarnate Ethel, a young crewmate of a small pirate band. They live on a moon in the Pirate Nebula.
It was my graduation project at LISAA.
I was in charge of the foliage on this project. For some foliage, I used trim sheets made in photoshop, then I cut the trim sheets and assembled them in 3dsMax. I also worked on the shader in Unreal Engine 5, aside from the wind and emissive parameters, I added a color variation mask to break the texture repetition.
I used Zbrush, 3dsMax and Substance Painter for the other plants.
For the roots, I made a tileable mesh so it could be used on a spline.
Early during the production, I worked alongside India Le Minoux on some concept arts for the various plants we would encounter in game.
Team:
Lazarre Barré: Environment Artist
https://www.artstation.com/lazarebarre
India Le Minoux: Character Artist, Concept Artist
https://www.artstation.com/indialeminoux
Maxime Grison: Concept artist, Character Artist, Sound Designer
https://www.artstation.com/grison_maxime
Ann-elfig Turpin: Level Artist, Environment Artist, Prototype in UE
https://www.artstation.com/annelfig
Color Variation Mask Shader